Atlas War

In order to declare war, there must be substantial aggressive roleplay or previous battles between the two parties to warrant such an aggressive act. War is considered a major roleplay ending event meant to cause extreme or final destruction to a story arch.

1. War Declaration

All war must be the product of roleplay interaction and agreed upon by both parties (or admin ruling).

In order for a war to be officially declared, the clan leaders must hold either an in-character meeting through active roleplay or, if there may be disagreement or hostilities, an offline discussion can be held previous to the roleplay to determine their own personal set of war rules. War cannot begin until this meeting occurs. Limits, duration and other details will be politically roleplayed out in game with the opposing faction. Both sides must agree to the action. Anything that can’t be settled in roleplay can be taken to OOC mediation through the admins. 

2. Cooperation in War

You are only allowed to include your one official ally to aid in any war encounters. “Stumbling upon the battle” is not a valid reason to include additional parties and will be considered an exploit. 

3. No “Trojan Horses”

You must bear your company colors at all times during war.

4. War Against Royal Navy

Any “war” declared upon the Royal Navy will always be seen as a player desired “perma event”. 

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