Ship Regulations

  1. Ship Limits: Every company is allowed 2 vessels regardless of the number of members. You may increase your fleet by 1 ship for every 2 active members currently in your company up to a maximum of 15 ships. Keep only what you actually need, too many ships in one place will degrade the area.

    • a.) Galleon Limit: All companies may have one galleon regardless of company size. Companies may own additional galleons at a rate of +1 galleon for every 15 members up to a maximum of 3 total galleons.

    • b.) Submarine Limit: Companies may only own a maximum of one submarine. If you need additional submarines for your RP, contact an admin for extension.

    • c.) Sailing Limit: Companies are allowed to have no more than 20 players in any sailing party due to server limitations. This rule does not apply when at war and sieging the enemy.

  2. Ship Designs: All ships must be realistic in design for the time period (1650-1720).

    • a.) Unobstructed View: The steering wheel must always be open air/ not enclosed on all ships. The captain of the ship must be able to see in all directions.

    • b.) Cannons: If your ship contains any amount of cannons, regardless of classification, it can be sunk in combat. If your ship does not contain cannons, barshot must be used to disable the sails for boarding.

      • Top deck: May never be stacked or enclosed by structures.

      • Below deck: Must be spaced one per gun-port.

      • Gunports: If a ship has gunports, it will be treated as if it has cannons.

      • Civilian Limits: Civilians may not sail Galleons with cannons on board.

    • c.) “Turtling”: Ships may never utilize building structures to shield the deck or cannons from attack. The only exception is unarmed civilian house-boats.

  3. Ship Names: Ship names can never be offensive or tasteless and must be applicable to RP. Ships names that staff feel violate our community standards will be sunk without warning and players will not be compensated for the loss.

    • a.) HMS Ships: Only the Royal Navy may use the prefix “HMS”.

  4. NPCs on Ships - NPC Crewmembers (AI/ “Mute Crew”/ “Mutes”) can be used on player ships to perform any ship task. The total amount of AI allowed on the ship is:

 
Type Dinghy Raft Sloop Schooner Brigantine Galleon
Max AI 0 1 2 6 10 20

Ship Classifications

All ships are required to fly the correct color flags and engage with other ships appropriate to their sail colors. Keep in mind that your reputation may precede you and will affect how people react to you in RP regardless of sails being flown at any given time.

The Royal Navy hunts pirates, upholds the law, and defends all who seek shelter from anarchy.

The Royal Navy hunts pirates, upholds the law, and defends all who seek shelter from anarchy.

  • Class color: Gold.

  • Ships with Navy sails are combative.

  • May demand any other ship stop and raise sails.

  • May engage any manned vessel at sea.

  • Initiation is not required against black sails.

  • More information: Law Enforcement.


Pirates live to be free from the law, and actively rob other ships on the open seas.

Pirates live to be free from the law, and actively rob other ships on the open seas.

  • Class color: Black.

  • Ships with black sails are aggressive.

  • May demand any other ship stop and raise sails.

  • May engage any manned vessel at sea.

  • Initiation is not required against other black sails, red sails, or Naval ships.


Privateers may obtain an official letter of marque from the Royal Navy in order to be afforded additional permissions at sea.

Privateers may obtain an official letter of marque from the Royal Navy in order to be afforded additional permissions at sea.

  • Class color: Red.

  • Must obtain an official letter of marque.

  • Ships with red sails are combative.

  • Must follow civilian rules in general situations.

  • When on an official bounty: May demand a target ship stop and raise sails. If they do not comply, may fire upon the target.


Traders, transporters, farmers, explorers & etc. just looking to live their lives.

Traders, transporters, farmers, explorers & etc. just looking to live their lives.

  • Class color: None or White.

  • May not demand any other ship raise their sails.

  • May never initiate attacks on any other ships.

  • If armed, and attacked, may defend themselves.

  • Unarmed civilian ships must be disabled using bar-shot, not sunk.

  1. Changing Sail Color: Once a ship has seen on the open ocean by other companies, you cannot change the color classification of the sails except in specific circumstances (however the design may change). In the following situations, sail classification may be changed once (and only once) and the change must be done at your home base:

    • The company transitions from one classification to another. (ie. Whether by choice or force, a company becomes an Enemy of the Crown and must sail black flags.)

    • You upgrade a basic trade vessel that has never seen battle to a war vessel.

    • You obtain property (by theft or transfer) and must change the flags.

    • You are going to attempt a Trojan horse (requires admin approval).

  2. Load Requirements: Due to the speed at which sail images load, all combative ships must have at least one row of solid painted sails in the proper classification color at all times.

  3. “Trojan Horse” - You may utilize a ‘false flag’ as a Trojan horse against another group only if there is substantial conflict with that group and you have first spoken to an admin. Using the wrong flag without admin approval will be seen as exploiting the system and is a punishable offense.


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