Raiding

Breaking into buildings is to drive story and create mysteries for people to try to solve, not for greed, harassment or OOC grudges. Please keep in mind that raiding is a punishable offense if you are caught by law enforcement #RPtunity.

  1. Players are allowed to attempt a raid on another character/ tribe if:

    • There is a valid RP reason to raid another character or tribe (no sign needed).

    • Your character is a thief/ pirate and the proper sign is displayed.

    • You have an OOC agreement with the owner.

      ★ If you are ok with potential theft, players can give silent permission to thieves by hanging a wall sign by your door and painting it red (homes) or yellow (businesses). If you are allowing people to steal from you, please leave an unlocked empty crate so thieves can return untaken items and avoid unnecessary loss by decay. Please keep in mind that it is possible that you may be raided even without posting a sign, but it would require a clear and valid RP reason.

  2. During a raid on a settlement, compound, or any other form of “base,” you are allowed to:

    • Destroy up to 2 containers to reach loot if not easily accessible.

    • Take as much as your natural carry weight (not including mounts).

    • Steal 1 item off of sleepers during a legitimate raid. An additional evidence note must be left on their person to indicate an item has been stolen.

  3. Salvage: You may not drop remaining goods on the floor to despawn. If you destroy containers, and do not need the contents inside, please put the loot into nearby open containers. (Likewise, every player should always leave at least one open and empty container in case of raiding events.)

  4. Excessive Damage: Purposeful and unnecessary destruction of property (like a smithy or fabricator) will not be tolerated. You are not allowed to destroy the entire base, or cause massive destruction to it unless you have an OOC agreement with the other party. Be prepared to replace accidentally destroyed items.

  5. Clues: If any structure was destroyed or something is stolen you must leave a note for the owner to find even if the structure was unlocked or belongs to your tribe/faction. The note must provide an actual RP trail for the victim to follow, including a hint, riddle or clues to find the culprit. If something was taken it must be listed within the note. If it is deemed an insufficient or poor note, or you’ve simply blamed someone else, the admin team reserves the right to punish the offense.

    ★ Notes are essentially left in place of ‘evidence’ that would typically be left behind. You must either leave a solvable riddle or puzzle, and/or some descriptive details (hair found at the scene, scents, fibers, debris... think of a real crime scene. Even ‘perfect crimes’ are never perfect… you MUST leave some form of evidence). If you'd like to draw out the 'case' you may also leave a longer scavenger hunt that spans larger areas, as long as it begins at the scene of the crime. Obscure and unsolvable notes are not acceptable.

  6. Witnesses: If you were witnessed by a third party or caught in the middle of a crime, you do not need to leave a note, but other players are automatically allowed to engage in PvP with you. You may NOT bring along a friend to the raid, and consider this your third party; the witness must be completely separate from your raiding group and have no prior knowledge of the raid. This witness must acknowledge your presence for this to be valid.

  7. Kiting NPCs: Maliciously dropping or kiting wild dinosaurs onto player bases is not allowed.

  8. Repeat Raiding: Repeatedly raiding the same base/character because they are vulnerable in some fashion without substantial RP is considered griefing and is subject to disciplinary action.


Note: If you’ve been raided take this as an opportunity for further RP. Instead of salt mining get out there and RP a search based on the clues provided. Hire on help to find the raider/s or have your character use this as a growth opportunity and seek out means and ways to learn to defend yourself.